   /*-----------------------------------------------------------.
  /                      Choose effects                         /
  '-----------------------------------------------------------*/
// Effects are listed in the order that they are applied.
// Set to 1 for ON or 0 for OFF
#define RFX_Border 		0 //[0 or 1] .....
#define RFX_SplitScreen		0 //[0 or 1] .....
#define RFX_DisplayDepth 	0 //[0 or 1] Display Depth : Enables the possibility to display the depth buffer - You will still need to toogle it on/off with (*) in-game

#define RFX_ToggleKey        VK_SCROLL		//Set the key that should toggle the effects On/Off
#define RFX_DepthToggleKey   VK_MULTIPLY  	//Set the key to toggle the depth view On/Off
#define RFX_Start_Enabled    1   		//[0 or 1] Start with the effects enabled or disabled?

   /*-----------------------------------------------------------.
  /                     Border Shader Settings                  /
  '-----------------------------------------------------------*/

   /*-----------------------------------------------------------.
  /                  Split Screen Shader Settings               /
  '-----------------------------------------------------------*/

#define RFX_SScomparable 1 		//[0 or 1] Splits the screen in the middle and draws the same image twice.
#define RFX_SScomparableStretch 0	//[0 or 1] Shows the full image on each side of the comparable splitscreen
#define RFX_SSslider 0			//[0 or 1] 
#define RFX_SSsliderSpeed 0.1f		//[0 to 1]
#define RFX_SSaxis 1			//[0 or 1] To select the splitscreen axis; 0 => y; 1 => x
#define RFX_SSborderWidth 0.005f	//[0 to 1]

   /*-----------------------------------------------------------.
  /                        Display Depth                        /
  '-----------------------------------------------------------*/
#define RFX_Depth_z_near               	0.01   //[0.00001 to 100000.0] Camera z near
#define RFX_Depth_z_far              	100.00   //[0.00001 to 100000.0] Camera z far, must be further than the near value.
