WinGlide for Glide 3.0

Last updated July 25, 1999

WinGlide for Glide 3.0
This version of WinGlide is designed to work with 3dfx's Glide 3.0 library. Many of its features are similar to the current version of WinGlide designed to work with 3dfx's Glide 2.x library.

WinGlide supports multiple modes of operation. These modes can be selected by editing the [Mode] section of the ini file wg.ini.

Information about the various modes supported by WinGlide can be found in the readme.txt file that comes with WinGlide. Many of WinGlide's features in addition to choosing a mode can be configured in its ini file wg.ini. The readme.txt file contains information about wg.ini settings and instructions for configuring these settings.

DO NOT copy the WinGlide glide3x.dll into your Windows or Windows\System directory.

WinGlide v1.02 for Glide 3.0: wg3x102.zip


How WinGlide decides if it is going to run an application windowed
WinGlide determines if it is going to run an application windowed by looking at the coordinates of the window whose handle is passed to grSstWinOpen. In order for an application to be run windowed with WinGlide, it must pass a valid window handle to grSstWinOpen. If the window's upper left corner is at 0, 0 and its size matches the resolution requested in the grSstWinOpen call, then WinGlide will let the application run full screen using the video output from the 3dfx card (with a few possible exceptions in certain cases when low full screen resolutions below 512x384 are used). If the window's upper left corner is not at 0, 0 or its size does not match the resolution requested in the grSstWinOpen call, then WinGlide will run the application windowed.

 

Copyright 1999 Chris Dohnal